Head Tracking for Desktop VR Displays using the WiiRemote watch!
youtube.com — Johnny Chung Lee (CMU) uses the wiimote to make a VR display
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- NManX, on 12/22/2007, -3/+131I really hope developers take notice of this. Just bundle in some glasses and the wiimote stand, and we could have an amazing experience on our hands.
- quomen, on 12/22/2007, -5/+4Yes.
- SundayTrain, on 12/22/2007, -9/+2Johnny, Please contact me. This technology has a wide range of applications. Thank you for your ingenuity and hard work.
-General Roger Menendez
CIA,NSA Experminental Insurgent and Counter Insurgence Operations- sanman, on 12/22/2007, -11/+2ex-sperm-in-anal ins-ur-genitals
- SundayTrain, on 12/22/2007, -9/+2Johnny, Please contact me. This technology has a wide range of applications. Thank you for your ingenuity and hard work.
- sanman, on 12/22/2007, -1/+16Actually, just imagine what you could do in close combat or action games. As you rush by opponents or obstacles, they'll really seem to move by. Incoming projectiles/objects will seem like they're really closing in on you. Your own shots will seem like they're really moving out from you.
In Wii Sports alone, you could have the baseball look like it's coming out of the screen, or the bowling ball or golf ball going into the screen. Same with Wii Tennis. And of course Wii Boxing would be out-of-this world, as punches come at you in 3D. Nintendo should do a Wii Sports re-write, if this 3D thing catches on. (Hopefully it will)- skywake, on 12/22/2007, -0/+5it only works if you are moving your viewing angle so sorry but this isn't the tech you are looking for. You are thinking of volumetric/stereoscopic type displays which give independent images to each eye. Look here -> http://en.wikipedia.org/wiki/3D_display
- sanman, on 12/22/2007, -0/+4On the other hand, if your head isn't going to be perfectly still, and the scene adjusts to even the slightest motion of your head, you still might achieve a lot from that. In a game like Wii Boxing, you'd have a particularly hard time keeping your head still.
- sanman, on 12/22/2007, -0/+3Furthermore, I'm thinking that if the System knows where your head position is, why couldn't it map the display output onto coordinates that would achieve the 3D effect even if your head was still. It's not just change in relative position that can be used, but even the relative position itself could be used to supply the illusion of 3D for dynamic objects within the virtual world.
- iPissExcellence, on 12/22/2007, -0/+1no. you need movement for this type of 3d effect to work.
- sanman, on 12/22/2007, -0/+4On the other hand, if your head isn't going to be perfectly still, and the scene adjusts to even the slightest motion of your head, you still might achieve a lot from that. In a game like Wii Boxing, you'd have a particularly hard time keeping your head still.
- skywake, on 12/22/2007, -0/+5it only works if you are moving your viewing angle so sorry but this isn't the tech you are looking for. You are thinking of volumetric/stereoscopic type displays which give independent images to each eye. Look here -> http://en.wikipedia.org/wiki/3D_display
- themastersb, on 12/22/2007, -3/+1Waits for specialty games with USB Wii Camera and IR headset.
- DrCoolHands, on 12/22/2007, -2/+16The best part, as NManX stated, is that there is little financial requirements to get this into the hands of gamers. The only accessories required are a plastic wiimote stand and a pair of LED glasses/frames. Easily done for $20 retail. Adding this feature to games in development is easy as you are only moving the in game camera in relation to the input from the second wiimote.
Johnny Lee is quite the mastermind. Implementing this feature requires little overhead or investment in part of the designer and end user. This idea defines an 'Elegant hack'.- pyro789x, on 12/22/2007, -0/+3What about people like me who already have glasses and don't have contacts? I hope they keep that in mind, wearing glasses over glasses is very uncomfortable.
- tsinder, on 12/22/2007, -0/+0Johnny himself is wearing glasses over glasses in the video.
- aywwts4, on 12/22/2007, -0/+4The glasses dont need lenses, the glasses don't even need to be glasses. it was just a cheap form factor to put an IR on either side of your head. You might just as well mount them like headphones over your head onto your temples.
- sanman, on 12/23/2007, -0/+1Hey, that's an awesome idea! Johnny can patent the VR-glasses, and you should go patent the VR-headphones. :)
Maybe I'll just go for the headband.
- sanman, on 12/23/2007, -0/+1Hey, that's an awesome idea! Johnny can patent the VR-glasses, and you should go patent the VR-headphones. :)
- pyro789x, on 12/22/2007, -0/+3What about people like me who already have glasses and don't have contacts? I hope they keep that in mind, wearing glasses over glasses is very uncomfortable.
- macromania, on 12/22/2007, -1/+1This 3D is unique in that it actually takes depth into account; Most other 3D glasses distort the Z axis because the displacement between objects are static Though the drawback is major (one person can be watching at a time), It could be overcome in split-screen multi-player games. Plus the 3D doesn't disorient those watching it. Its pure brilliance.
- xmod3, on 12/22/2007, -12/+2Johnny Chung Lee .....the 30 year old virgin.
- SuperCow1127, on 12/22/2007, -2/+7Not after this.
- xmod3, on 12/22/2007, -10/+1After what? Posting a video on youtube? All this guy is showing is a periphery for the Nintendo Wii. That's all it is.
- xachsnyder, on 12/23/2007, -0/+1xmod3...the jealous digg poster
what have you done that has the potential to effect millions of people? - xmod3, on 12/23/2007, -4/+1
I could shoot up a school and make headlines but I won't. But I could, (almost any American could). That would affect millions of people but not necessarily in a positive way.
And I'm not sure this little invention is entirely positive, its just a video gaming peripheral that's all.- xachsnyder, on 12/23/2007, -0/+1so after the fluff is removed from your post it boils down to you not having done anything that could result in your own 15 minutes of fame. good job, hater. and your faux-racism is just stupid.
- SuperCow1127, on 12/22/2007, -2/+7Not after this.
- xlar54, on 12/23/2007, -2/+3Wii developers are irrellevant. Nintendo is irrellevant. The remote WILL be duplicated for the PC and other devices. The unit is deceptively simple. As he has shown, its no longer a Nintendo controller. The wiimote and eventual knockoffs *will* change many things. Nintendo was just first. This room he developed could instead be coded as a webcam into your friends house, or a 1st person shooter. Figure out the problem of multiple displays, and you are getting damn close to a truly immersive environment ***with the current technology we already have***. Im convinced that what this guy just showed us is going to be HUGE.
- xachsnyder, on 12/23/2007, -0/+2i'd imagine nintendo has some pretty tight claims on their patents. they have a claim for their directional pad even. so hopefully these "knockoffs" can live up to the potential we were just shown.
- quomen, on 12/22/2007, -5/+4Yes.
- ploob, on 12/22/2007, -8/+0Haha, this is really weird. I was wondering if something like this was possible when reading how the game portal was made (using two connected 3d blocks), it's kinda the same except one of the 3d blocks is actually reality instead of virtual reality. Now someone has come out and made it, cool.
- DemDude, on 12/22/2007, -1/+1yeah, er, that's exactly the same thing.
Idiot. - jrbrewin, on 12/22/2007, -1/+1sorry, but i thought the dimension bending portals in prey were the inspiration for portal. :)
- DemDude, on 12/22/2007, -1/+1yeah, er, that's exactly the same thing.
- tomfraser2LOL, on 12/22/2007, -5/+83I just popped a boner
- bossm4n, on 12/22/2007, -1/+25And thank God we can't see that in VR!
- saisumimen, on 12/22/2007, -0/+40Unless Nintendo develops the VR microscope.
- tgc1, on 12/22/2007, -0/+14Oh that's cold man.
- sriel, on 12/22/2007, -12/+4You like Asian nerds with Kermit voices?
- cruzlee, on 12/22/2007, -0/+6If they are carrying VR techonology? Hell yes.
- bluezombie, on 12/22/2007, -1/+0I was all set to sas tomfraser2LOL for that remark, then I watched the video ... wow!
- bossm4n, on 12/22/2007, -1/+25And thank God we can't see that in VR!
- steban, on 12/22/2007, -14/+1no credits for wiili.org :(
- imborden, on 12/22/2007, -2/+100This is probably the coolest thing i've seen done with the wii so far...this has so much potential for so many types of games.
- cruzlee, on 12/22/2007, -0/+2And it works so unbelievably well! It seemed to be tracking the movement 100% perfectly.
- sanman, on 12/22/2007, -0/+3With shooters, you could peer around corners, or above, etc. In an adventure game, you could peer into the treasure chest to see what's in there. In a spaceship game, you'll see other ships in 3D. Or imagine dodging bullets, like in the Matrix, if you had some kind of time-slowing powerup, etc. Man, this could change every conceivable game for the better.
- xmod3, on 12/22/2007, -7/+1***yawn*** In China they have this already, its called the Vii.
- xmod3, on 12/23/2007, -9/+1This is totally impractical. Until I see a product using this, its only vaporware.
- Shaflugi, on 12/23/2007, -0/+7How is it any more impractical than having the sensor bar under the TV and a wiimote in your hand?
- sanotaan, on 12/22/2007, -3/+132everyone else who's submitting to digg, take note: *this* is content
splendid work, mr lee; let's see where this takes us (and you)- xmod3, on 12/23/2007, -12/+1"Where it takes you?" Are you come kind of weirdo who idolizes fat geeks like Chung Lee? Creepy.
- huffnpuff, on 12/22/2007, -2/+20This was simply amazing!
- iofthestorm, on 12/22/2007, -1/+58Johnny Lee is the most amazing hacker I have ever seen. http://www.cs.cmu.edu/~johnny/projects/wii/ lists all his stuff for those who are unfamiliar, although I think his other stuff hit digg before too.
- ufia, on 12/22/2007, -0/+8I love the finger tracking device. This could make possible an air guitar video game.
- patch6, on 12/22/2007, -0/+12This guy is brilliant.
- wing05, on 12/22/2007, -0/+13Contributing as many free ideas on the net. I hope he gets credit or at least job offers.
- xmod3, on 12/23/2007, -12/+1He deserves NOTHING, he posted a video on youtube and that's it. Enjoy your 15minutes of fame Chung Lee. And job offers? McDonalds and other places are hiring, I'm sure they'd love him.
- Sp00k, on 12/23/2007, -0/+4Wow... talk about bitter...
- mantastic, on 12/23/2007, -0/+5If all he did was post a video, where did the programs for this software come from?
- ufia, on 12/22/2007, -0/+8I love the finger tracking device. This could make possible an air guitar video game.
- R3Dirkulous, on 12/22/2007, -1/+14wow..wow....wow, that was awesome
- xmod3, on 12/23/2007, -11/+1wow...wow....wow...you're a loser for being so impressed.
This chinese guy, just took **ONE** Wii hack and made different variations of it. Oh, BTW, lose some weight chinese guy, you fat piece of crap.- Shaflugi, on 12/23/2007, -0/+5You're just jealous you aren't a genius.
- xmod3, on 12/23/2007, -6/+1yeah right, i'm jeleous i'm not a fat ass chinese guy. wow, just wow.
- R3Dirkulous, on 12/23/2007, -0/+2wow...wow...wow you're a ***** jerk
- xmod3, on 12/23/2007, -11/+1wow...wow....wow...you're a loser for being so impressed.
- greenblob, on 12/22/2007, -8/+28Nintendo: we applaud Mr. Lee for his unique uses of the Wii remote, but this is not something that Nintendo is looking into. Our target audience, the average Wii owner, is not interested in this technology. However, there is a minigame compilation coming out in a few months...
- wing05, on 12/22/2007, -15/+4Go back to your corner and fumble around with your ps3 controller, dude.
- Eallan, on 12/22/2007, -3/+10Speak for yourself. I'm a Wii owner who would be very interested. I don't really know any other Wii owners who wouldn't be interested either.
- iofthestorm, on 12/22/2007, -0/+14He's satirically predicting something Nintendo would say. Sarcasm often doesn't carry well over the internets but the ... should have given it away. I love Nintendo, but lately that seems to be their attitude for everything.
- mithhunter, on 12/22/2007, -3/+1wow.... some people... haha. Hopefully Nintendo wont drop the ball on this.
- Eallan, on 12/25/2007, -0/+2I suck.
- iofthestorm, on 12/22/2007, -0/+14He's satirically predicting something Nintendo would say. Sarcasm often doesn't carry well over the internets but the ... should have given it away. I love Nintendo, but lately that seems to be their attitude for everything.
- evilish, on 12/22/2007, -2/+39HOLY *****! Wow, the targets really looked to be floating out of the screen. Imagine playing a game like COD and being able lean out from behind a corner. Driving games would be pretty sweet too. Instead of the standard view out the front windscreen. You could actually lean and get a better view going around the corner.
Cool hack, I hope it gets implemented in future games. :)
- Evil- thebusdriver, on 12/22/2007, -0/+1Thats exactly what I was thinking.
- sanman, on 12/22/2007, -1/+6Whoa, hey, never thought of the driving game possibilities. I did think of maybe staring out of a tank porthole or viewing slat. But driving games would be awesome. They could be sold with "driving glasses" similar to what Johnny Lee showed.
Imagine driving something like a Warthog and being able to turn towards your buddy in the passenger seat, to see what he's doing.
Wii is supposed to be touted for being particularly good for "social gaming" as in party games, etc. But for social gaming across the internet, being able to turn your head towards someone to speak with them would also help improve immersion for online socializing.- ianweir, on 12/22/2007, -0/+1The halo method wouldn't really work though. It's like looking through a window, not being there. You would have to be far to the side and close to the screen to get even remotely close to seeing your buddy.
- mithhunter, on 12/22/2007, -0/+0Then you put motion sensors or another wiimote sensor in the head set.
- Tophillious, on 12/22/2007, -1/+43I knew some crazy hacks were gonna come out due the the wii's technology, but this the ***** incredible.
- Kamino, on 12/22/2007, -8/+3Definately cool. This seems low-cost too, though I guess the next step would be face scanning with a camera pointed at the spectators eyes. This would drop the sensorbar requirement and open the door for advertising stuff :D ('Hello John Anderton')
- nunofgs, on 12/22/2007, -0/+4face-scanning? with an IR camera?
- KhanneaSuntzu, on 12/22/2007, -2/+17I am pissed. Manufacturers of games and hardware, totally collared by commercial interests ad fat, sour, bitter old accountants with no imagination, do not pursue ideas like this. "too weird" they say or "I don't get it". Well if any who has any money and decissionmaking power reads this: - implement this. And while you're at it, develop CHEAP & AFFORDABLE 3D display glasses to go with the tracking device. Make it look lean but cool. Make it fairly rugged and easily replaced when broken.
You will have an instant winner. Most gaming companies should be itching to develop software, games, big screens, drivers and accessories for this product.
If it isn't in the stores in like, a year, I will assume game companies are *milking* the market with safe products. That would kartel formation and hence, illegal, right? But worse, it would be stupid, condescending, abuse, arrogant and it would piss me off. I want to see Crysis, WoW and most other big games using this technology plus 3D stereoscopic imaging before 2009.- Cryoniq, on 12/22/2007, -0/+6I don't ever again want to see WoW. Ever!
But I get your message :P - xmod3, on 12/23/2007, -5/+1 First, no one cares if you're pissed.
And 2nd, if you are so pissed and if you know so much, why don't you start your own company and do something about it you lazy ass bum?
You live in a capitalistic society dumbsh!t, people have died to give you the right (to start companies and make a difference).- thomashauk, on 12/24/2007, -0/+1Because the profit margins in the gaming industry are terrable
- Cryoniq, on 12/22/2007, -0/+6I don't ever again want to see WoW. Ever!
- OpCzar, on 12/22/2007, -1/+44Perfect presentation!
- blablablerg, on 12/22/2007, -0/+13Nintendo should embrace this... i bet you can make some pretty cool and revolutionary games with this hack
- sonofabeast, on 12/22/2007, -17/+2I'm just as impressed by his spot-on Kermit the Frog impression.
- iDoraemon, on 12/22/2007, -7/+1Oh, c'mon! What's with the thumbs down, guys? I thought that was funny!
- theforrester, on 12/22/2007, -1/+6simple yet amazing.
- mcpharmacy, on 12/22/2007, -2/+110Get this guy a job at nintendo quick.
- sanman, on 12/22/2007, -0/+25He's Carnegie-Mellon, man -- he could probably get a job at NASA, or DARPA, or something. ;P
But I agree, the gaming industry would benefit from people with this kind of insight, as opposed to the zillions of bandwagon imitators out there. What a creative breath of fresh air this guy has just let in! - xmod3, on 12/22/2007, -8/+1He'd never get a good job at DARPA. He's chinese. At best he'd get a low level job at DARPA. DARPA is part of the Department of Defense. 'Nuff said.
- sanman, on 12/22/2007, -0/+25He's Carnegie-Mellon, man -- he could probably get a job at NASA, or DARPA, or something. ;P
- Cryoniq, on 12/22/2007, -7/+1I really like what he is showing off and hope Nintendo pick this up and make something out of it. Wouldn't surprise me if they already thought of it though, but attention that it is really wanted doesn't hurt :P
Now I'm gonna go continue grind and practice some more Guitarr Hero III on my Wii (gonna have to kick my sister butt on chrismas at it :P ) - friedcalamari, on 12/22/2007, -4/+20WANT
- rikwakefield, on 12/22/2007, -1/+1There are so many possibilities.
- iPissExcellence, on 12/22/2007, -8/+5Leonardo da Wiinci :)
- bluepass, on 12/22/2007, -1/+6This will reach the top 10 list within 4 hours.
- cdnbmatt, on 12/22/2007, -2/+0Done in about 5....good guess.
- Hoogs, on 12/22/2007, -0/+21This guy is seriously my new hero. All his stuff is amazing, and he just seems like a really nice, friendly guy.
- xmod3, on 12/22/2007, -20/+2You're hero? This guy's an overwieght Chinese geek.
- NathanielJ, on 12/22/2007, -0/+8Yes, because body shape and ethnicity are what determines whether or not someone is worth looking up to.
- xmod3, on 12/22/2007, -16/+1Oh, so you don't care that this guy's overweight? Ever heard of keeping a healthy diet and taking care of your body? Idiot.
- SuperCow1127, on 12/22/2007, -0/+5While a healthy diet should be an important consideration to the person undertaking it, there is no reason somebody else's diet should have any effect on you. No, I don't care that this guy's overweight; the only person who should is him. Also, what's wrong with being Chinese?
Idiot. - xmod3, on 12/22/2007, -9/+1Yes, diet is important if a person is going to make this guy their 'hero'. If he eats unhealthy, then by idolizing him you condone that. This nerd even has youtube videos of himself pigging out....disgusting. And the last thing obese America needs is an overweight 'hero'.
- NathanielJ, on 12/22/2007, -0/+31. Learn how the reply system works.
2. Actually, don't learn how the reply system works. Just go away. That 'Chinese geek' has done more with his life than you ever will. - xmod3, on 12/22/2007, -10/+1Hahahahaha.....yeah right. STFU.
- thesonofdarwin, on 12/23/2007, -0/+3Wow, I never thought I'd actually live long enough to read the words of the stupidest individual ever born. Christmas came early, though. Thanks xmod3!
- xmod3, on 12/23/2007, -11/+1thesonofdarwin- STFU, go svck Chung Lee's d!ck. And don't forget to bring a microscope.
- NathanielJ, on 12/22/2007, -0/+31. Learn how the reply system works.
- SuperCow1127, on 12/22/2007, -0/+5While a healthy diet should be an important consideration to the person undertaking it, there is no reason somebody else's diet should have any effect on you. No, I don't care that this guy's overweight; the only person who should is him. Also, what's wrong with being Chinese?
- xmod3, on 12/22/2007, -20/+2You're hero? This guy's an overwieght Chinese geek.
- Azslande, on 12/22/2007, -2/+5THIS... plus Half-Life... NOW! please!
- lcollado, on 12/22/2007, -1/+55This guy is quickly becoming one of my favorite people on the Web. It is refreshing how he is willing to share information. A true good geek.
- cruzlee, on 12/22/2007, -0/+1He might slap his head when this stuff becomes the mainstream technology behind GUI's of all sorts.
- BatterseaPS, on 12/22/2007, -0/+13This same tech setup has been available for a long time for PC with TrackIR:
http://youtube.com/watch?v=_AO0F5sLdVM
The reason none of you have heard of it is because it's too specialized and expensive right now.
Lee's solution is much more accessible to both developers and consumers and has a good chance of really popularizing the technology. I doubt Nintendo will use it for Wii games (because having to set up a Wii remote by the TV to face you will be considered "awkward" and "confusing" for their market), but maybe in the successor to the Wii or in a future Wii SKU?- Rorsach, on 12/22/2007, -1/+0Or you can get a cheapo webcam, pop out the ir-filter and use an old remote for the IR-led. Find some free tracking software on the net and you're off. Works just as well as the expensive TrackIR.
- haterofps3, on 12/22/2007, -0/+2Screw the Wiiremote what they need is a Wii Camera!
Heck combine the sensor bar with a Infrared Camera it doesn't need to be complicated at all.
- nextsux, on 12/22/2007, -0/+1awesome, awesome, awesome! Where is my cap? I'm definitely going to try this :)
- loquax, on 12/22/2007, -0/+15There aught to be a Nobel prize for geeks that gives out medals to guys like this who do kick ass things with everyday objects.
- haterofps3, on 12/22/2007, -0/+3What Nintendo will need to do...
Instead of using a Wiimote and a sensor bar they need
Wii Infrared Glasses
Wii Infrared Camera(don't need a who remote for this)
Think of all the causal and hardcore games that could use this FPS, Boxing, Racing, Sports heck even RTS. All the genres could and would be better with this technology.- archer104, on 12/22/2007, -0/+1Just add a microphone, headphones, and accelerometer and you have one kickass Nintendo Helmet.
- haterofps3, on 12/23/2007, -0/+1but with the blast shield down I can't see, how am I supposed to fight
- haterofps3, on 12/23/2007, -0/+1but with the blast shield down I can't see, how am I supposed to fight
- archer104, on 12/22/2007, -0/+1Just add a microphone, headphones, and accelerometer and you have one kickass Nintendo Helmet.
- loquax, on 12/22/2007, -0/+1One other thought.. this should work also with a basic webcam as well right? I should be able to remove the IR filter, put in a visible light filter and do the same thing, right?
- Rorsach, on 12/22/2007, -0/+0The ir-filter is just a part in the webcam that filters out the infrared spectrum. If you take it out, the webcam can see the ir-led of the remote.
Hooking up a handycam to your pc will also work, they already pick up infrared light. Just point a remote at your camera and you'll see the ir-led in the remote blinking on screen.- iofthestorm, on 12/22/2007, -0/+2The Wiimote has hardware IR blob detection though, at least according to his site and it does it at 100hz. You could do it with a webcam but it wouldn't be as good.
- Rorsach, on 12/22/2007, -0/+0The ir-filter is just a part in the webcam that filters out the infrared spectrum. If you take it out, the webcam can see the ir-led of the remote.
- rmeddy, on 12/22/2007, -0/+34Nintendo needs to hire this guy.
- xmod3, on 12/22/2007, -11/+1Why? He's Chinese, all they do is pirate Nintendo's sh!t.
- SuperCow1127, on 12/22/2007, -0/+5Oh, you're a troll. I feel really stupid for responding to you before. (blocked)
- xmod3, on 12/23/2007, -5/+1
You feel stupid? You feel stupid because you ARE stupid. And you're an a$$hole, you fvcking dumbsh!t.
Congratulations, I just owned you....again.
- xmod3, on 12/22/2007, -11/+1Why? He's Chinese, all they do is pirate Nintendo's sh!t.
- gklitt, on 12/22/2007, -2/+2This guy is unlocking the full potential of the Wii.
If Nintendo isn't going to follow his suggestions some other company which has recently released not-so-innovative console (wink wink) should hire this guy and get to work on an infrared glasses system. - halohunter, on 12/22/2007, -0/+1Holy *****!!!!
- schumy1, on 12/22/2007, -12/+1There is something that people need to understand about implementing this technology into actual GAMES... The amount of coding needed to port games to this type of interface is exponential. The 3D engine needs to be so powerful and so fast that it will allow a user to actually play a game.
Lee's demo is just static targets suspended in the air... imagine all of those targets flying around, shooting at you, or doing anything other than being static. It's feasible but will take many many man hours to implement.- Waffledog, on 12/22/2007, -1/+12Really? This is simply moving the camera around in 3D space... I don't see why you'd need to reprogram the engine.
- R3yDigg, on 12/22/2007, -2/+1Waffledog you are certainly correct in terms of the visual aspects of the game, fairly simple conversion, the hit detection would be a bit more complicated, how much I am not sure, but certainly not an exponential increase.
- cheald, on 12/22/2007, -0/+5Uh...dude, no. It's just an input device to control the camera. Our technology has been able to do this for years.
- ianweir, on 12/22/2007, -1/+2I don't see how an amount of coding could be exponential. That would imply that its increase is 'becoming more and more rapid', to quote the dictionary. Doesn't really make sense in this context.
- LifeSaverS, on 12/22/2007, -0/+4You know, all that's going on is the FOV is changing. Those with experience coding 3D games will note that this is just another way for the user to control what is rendered on the screen... the actual coding behind it is as simple as adding another input that changes that FOV, the same way your keyboard and mouse change the FOV. It doesn't require ANY of this mystical exponential increase in coding time, the only code needed to be added is to change the (FOV) object that the game engine uses to render to respond to input from the sensors. So I'm sorry to say schumy1, that fortunately for all of us gamers, you are quite mistaken.
- arcooke, on 12/22/2007, -0/+5"There is something that people need to understand about implementing this technology into actual GAMES"
Thanks for "educating" us with your ignorance. Controlling the game camera like this is no different than controlling it with your mouse like in PC games. There would be virtually no performance hit whatsoever. - jamima69z, on 12/22/2007, -0/+4let's play "guess who doesn't know what they're talking about"
spoiler: the winner is schumy1! - schumy1, on 12/22/2007, -2/+0Since I'm the one who doesn't know jack about how things work, tell this to the people at Nintendo, Microsoft, Sony, and every other console/game maker out there. Chances are that he's not the only guy who thought about doing this, and the reason for it not being implemented is that it's not just "another camera input". Proof of concepts are really nice things... integrating them is a different thing.
Go ahead and bash... you all seem to be game designers and coders.- Shaflugi, on 12/23/2007, -0/+1It would be amazing if the Wii homebrew scene would take off. I'd have a field day with this stuff.
- alienSkull, on 12/22/2007, -0/+4as a game dev myself.. i can tell you that this could be implemented into a game in several hours with NO performance hit. Period.
As a matter of fact, I will be experimenting with this idea as soon as I can run down to the store and but a wiimote and a pair of those goggles.
- Waffledog, on 12/22/2007, -1/+12Really? This is simply moving the camera around in 3D space... I don't see why you'd need to reprogram the engine.
- Kentj1, on 12/22/2007, -2/+2Now your thinking in portals
- perogi21, on 12/22/2007, -0/+23"get a head mounted sensor bar, in a nice, sporty safety goggle form factor"
Comedy gold! - babydick, on 12/22/2007, -0/+4This is the future.
- macwac, on 12/22/2007, -0/+2Fark that is pure beauty! Imagine the awesome combat games that you can develop with this!
- turleh, on 12/22/2007, -0/+2Amazing. Nintendo get on this please!
- GohanGVO, on 12/22/2007, -0/+1Nintendo should be exploring stuff like this rather than releasing a plastic shell and asking money for it.
- macatizor, on 12/22/2007, -3/+2Hmm, too bad the software won't work for mac. I'd love to try it out, it seems I have al the equipment necessary.
- mithhunter, on 12/22/2007, -1/+1Parallels, boot camp, wine, VMware fusion. there you go.
- HyperDav, on 12/22/2007, -1/+15Wiimote = best peripheral ever created... maybe better than a mouse
- reddevil3, on 12/22/2007, -1/+4Did any of you try it yet? It is pretty cool....though make sure its on a larger monitor...works better that way. Totally awesome.
- Stevin, on 12/22/2007, -1/+10I just did this with a projector and a 64" display. I honestly about fell over.
Amazing... simply amazing. - Feep, on 12/22/2007, -0/+2Quick question. Is the only reason he switched the sensor bar and Wiimote because of the sensor bar's ease of head-mounting? I don't see a technical reason why the inversion is necessary, other than strapping a Wiimote to your head would make you look retarded.
- haterofps3, on 12/23/2007, -0/+1I may be wrong but I think it helps to have the infrared camera stationary while having the sensor bar moving.
- MasterGrief, on 12/23/2007, -0/+3Well, even if he didn't show it doing it, I would expect that having two points for the wiimote to track would allow you to tilt your head and have that register as well. Aside from that, though, I don't know why he'd do it.
- Feep, on 12/23/2007, -0/+2Tilting the sensor bar one way is the exact same thing as tilting the Wiimote the other way. This can't be right.
- NathanielJ, on 12/23/2007, -0/+5Ah no, I think MasterGrief is right actually (I myself didn't have a clue why he did it either, actually). The WiiMote's field of vision is only 45 degrees or so, whereas the sensor bar sends out light in pretty much every which way (well, about 180 degrees anyways). Thus, if you tilt the sensor bar more than 45 degrees, the light will still reach the WiiMote. However, if you were controlling the WiiMote and tilted by more than 45 degrees, it wouldn't be able to pick up the light from the sensor bar.
- Feep, on 12/23/2007, -0/+3Ahhh, good call.
- NathanielJ, on 12/23/2007, -0/+5Ah no, I think MasterGrief is right actually (I myself didn't have a clue why he did it either, actually). The WiiMote's field of vision is only 45 degrees or so, whereas the sensor bar sends out light in pretty much every which way (well, about 180 degrees anyways). Thus, if you tilt the sensor bar more than 45 degrees, the light will still reach the WiiMote. However, if you were controlling the WiiMote and tilted by more than 45 degrees, it wouldn't be able to pick up the light from the sensor bar.
- Feep, on 12/23/2007, -0/+2Tilting the sensor bar one way is the exact same thing as tilting the Wiimote the other way. This can't be right.
- homesickalien, on 12/23/2007, -0/+1it might help that we have two eyes and there are two LED's referenced. I can't see how strapping a wiimote to your head would make you look more retarded than Wario Ware. It requires a lot more embarassing and awkward "stances".
- jamima69z, on 12/22/2007, -2/+2this is no different than controlling the camera with a keyboard or a mouse,you're just changing the input device from the normal devices to the wiimote. absolutely no changes to the game engine would be needed,only a small program to redirect the output from the wiimote to the mouse/keyboard inputs that the game expects.
- jamima69z, on 12/22/2007, -1/+1stupid digg comments system,the above was supposed to be a reply to schumy1's comments about needing to recode the game to accept this as a input device.
- mithhunter, on 12/22/2007, -2/+1as an input device yes, but to use as a he shows the ingame camera has to move.
- jamima69z, on 12/22/2007, -1/+3O.o ......and exactly what do you think moves the camera in the game?
- LifeSaverS, on 12/22/2007, -1/+2lol too funny... incase you haven't figured it out mithhunter, its keyboard and mouse
- mithhunter, on 12/22/2007, -2/+1as an input device yes, but to use as a he shows the ingame camera has to move.
- jamima69z, on 12/22/2007, -1/+1stupid digg comments system,the above was supposed to be a reply to schumy1's comments about needing to recode the game to accept this as a input device.
- cruzer2727, on 12/22/2007, -2/+9Digg this or die!
- Shalaby, on 12/22/2007, -4/+7Asians rock
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